接口 UserProcessorInNettyThreadAware
- 所有已知子接口:
UserProcessorExecutorAware
- 所有已知实现类:
AbstractAsyncUserProcessor
,BroadcastMessageBrokerProcessor
,BroadcastMessageExternalProcessor
,BrokerClientItemConnectMessageBrokerProcessor
,BrokerClientOfflineMessageExternalProcessor
,BrokerClientOnlineMessageExternalProcessor
,EndPointLogicServerMessageBrokerProcessor
,EndPointLogicServerMessageExternalProcessor
,EventBusMessageBrokerProcessor
,EventBusMessageClientProcessor
,InnerModuleMessageBrokerProcessor
,InnerModuleRequestCollectExternalMessageBrokerProcessor
,InnerModuleRequestCollectMessageBrokerProcessor
,InnerModuleVoidMessageBrokerProcessor
,PulseSignalRequestBrokerProcessor
,PulseSignalRequestUserProcessor
,PulseSignalResponseBrokerProcessor
,PulseSignalResponseUserProcessor
,RequestCollectExternalMessageExternalProcessor
,RequestMessageBrokerProcessor
,RequestMessageClientProcessor
,ResponseMessageBrokerProcessor
,ResponseMessageExternalProcessor
,SettingUserIdMessageBrokerProcessor
,SettingUserIdMessageExternalProcessor
public interface UserProcessorInNettyThreadAware
在 netty 线程中执行任务 aware
默认会在执行 netty handler 的线程中执行任务,而不使用 bolt 的线程执行器; 因为最终会将任务将由 ioGame 默认的执行器策略中,可减少上下文的切换消耗。 相关源码可阅读 DefaultRequestMessageClientProcessorHook
- 作者:
- 渔民小镇
- 另请参阅:
- 日期:
- 2023-12-20
-
方法概要
修饰符和类型方法说明boolean
是否在执行 netty handler 的线程中执行业务void
setInNettyThread
(boolean inNettyThread) 消费业务请求的线程
-
方法详细资料
-
setInNettyThread
void setInNettyThread(boolean inNettyThread) 消费业务请求的线程默认使用执行 netty handler 的线程中执行业务 相关源码
RpcHandler
RpcRequestProcessor.process(RemotingContext, RpcRequestCommand, ExecutorService)
- 参数:
inNettyThread
- true 表示在 netty 中执行业务
-
inNettyThreadExecute
boolean inNettyThreadExecute()是否在执行 netty handler 的线程中执行业务- 返回:
- true 表示在执行 netty handler 的线程中执行业务
-