接口 UserProcessorInNettyThreadAware
- 所有已知子接口:
UserProcessorExecutorAware
- 所有已知实现类:
AbstractAsyncUserProcessor,BroadcastMessageBrokerProcessor,BroadcastMessageExternalProcessor,BrokerClientItemConnectMessageBrokerProcessor,BrokerClientOfflineMessageExternalProcessor,BrokerClientOnlineMessageExternalProcessor,EndPointLogicServerMessageBrokerProcessor,EndPointLogicServerMessageExternalProcessor,EventBusMessageBrokerProcessor,EventBusMessageClientProcessor,InnerModuleMessageBrokerProcessor,InnerModuleRequestCollectExternalMessageBrokerProcessor,InnerModuleRequestCollectMessageBrokerProcessor,InnerModuleVoidMessageBrokerProcessor,PulseSignalRequestBrokerProcessor,PulseSignalRequestUserProcessor,PulseSignalResponseBrokerProcessor,PulseSignalResponseUserProcessor,RequestCollectExternalMessageExternalProcessor,RequestMessageBrokerProcessor,RequestMessageClientProcessor,ResponseMessageBrokerProcessor,ResponseMessageExternalProcessor,SettingUserIdMessageBrokerProcessor,SettingUserIdMessageExternalProcessor
public interface UserProcessorInNettyThreadAware
在 netty 线程中执行任务 aware
默认会在执行 netty handler 的线程中执行任务,而不使用 bolt 的线程执行器;
因为最终会将任务将由 ioGame 默认的执行器策略中,可减少上下文的切换消耗。
相关源码可阅读 DefaultRequestMessageClientProcessorHook
- 作者:
- 渔民小镇
- 另请参阅:
- 日期:
- 2023-12-20
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方法概要
修饰符和类型方法说明boolean是否在执行 netty handler 的线程中执行业务voidsetInNettyThread(boolean inNettyThread) 消费业务请求的线程
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方法详细资料
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setInNettyThread
void setInNettyThread(boolean inNettyThread) 消费业务请求的线程默认使用执行 netty handler 的线程中执行业务 相关源码RpcHandlerRpcRequestProcessor.process(RemotingContext, RpcRequestCommand, ExecutorService)- 参数:
inNettyThread- true 表示在 netty 中执行业务
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inNettyThreadExecute
boolean inNettyThreadExecute()是否在执行 netty handler 的线程中执行业务- 返回:
- true 表示在执行 netty handler 的线程中执行业务
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