类 HeadMetadata

java.lang.Object
com.iohao.game.action.skeleton.protocol.HeadMetadata
所有已实现的接口:
Serializable

public final class HeadMetadata extends Object implements Serializable
Meta information

元信息

作者:
渔民小镇
另请参阅:
日期:
2022-05-14
  • 构造器详细资料

    • HeadMetadata

      public HeadMetadata()
  • 方法详细资料

    • setCmdInfo

      public HeadMetadata setCmdInfo(CmdInfo cmdInfo)
    • getCmdInfo

      public CmdInfo getCmdInfo()
    • setCmdMerge

      public HeadMetadata setCmdMerge(int cmdMerge)
    • cloneHeadMetadata

      public HeadMetadata cloneHeadMetadata()
      Simple clone

      Usage scenario (使用场景)

           Can be used when communicating with other game logic servers.
           The method assigns necessary player attributes to HeadMetadata.
      
           (与其他游戏逻辑服通信时可以使用,方法中给 HeadMetadata 赋值了玩家的必要属性)
           userId、attachmentData、channelId、bindingLogicServerIds、customData
           traceId、executorSelect
       
      Unassigned by default. Set manually when required. (以下属性不会赋值,如有需要,请自行赋值)
           cmdMerge
           sourceClientId
           endPointClientId
           rpcCommandType
           msgId
       
      返回:
      HeadMetadata
    • cloneAll

      public HeadMetadata cloneAll()
    • getExternalMessage

      public <T> T getExternalMessage()