接口的使用
com.iohao.game.widget.light.room.flow.GameFlowContext
使用GameFlowContext的程序包
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com.iohao.game.widget.light.room.flow中GameFlowContext的使用
修饰符和类型方法说明static GameFlowContext创建 GameFlowContext(框架内置的默认实现)static GameFlowContext创建 GameFlowContext(框架内置的默认实现)static GameFlowContextGameFlowContext.of(Room room, FlowContext flowContext) 创建 GameFlowContext(框架内置的默认实现)default <T> GameFlowContextGameFlowContext.option(AttrOption<T> option, T value) 设置动态属性。修饰符和类型方法说明PlayerCreator.createPlayer(GameFlowContext gameFlowContext) 创建房间内的玩家default voidGameFixedService.dissolveRoom(GameFlowContext gameFlowContext) 已过时。nonvoidGameFixedService.enterRoom(GameFlowContext gameFlowContext) 进入房间 (重连)default voidGameFixedService.quitRoom(GameFlowContext gameFlowContext) 玩家退出房间default voidGameFixedService.ready(boolean ready, GameFlowContext gameFlowContext) 玩家准备default voidGameStartService.startGame(GameFlowContext gameFlowContext) default voidGameStartService.startGameVerify(GameFlowContext gameFlowContext) 游戏开始前的逻辑校验default voidGameStartService.startGameVerifyAfter(GameFlowContext gameFlowContext) 游戏开始,会在GameStartService.startGameVerify(GameFlowContext)校验成功后执行。